Gambling operators in Estonia voluntarily pay €1.4 million following tax drafting error iGame

Gambling operators in Estonia voluntarily pay €1.4 million following tax drafting error

(AsiaGameHub) - Estonian remote gambling operators have thus far voluntarily paid over €1.4 million ($1.62 million) to the Ministry of Finance following a legislative drafting mistake that temporarily eliminated their 2026 tax duties. These payments, made in February and March 2026, are meant to cover the amounts the government would have received if the Gambling Tax Act had been implemented as initially planned. ERR News reports that Ministry spokesperson Siiri Suutre said: “February donations—including income tax—totaled roughly €815,000, and as of now in March, about €595,000 has come in. The March number isn’t final, and we expect more donations.” The tax exemption stemmed from December 2025 amendments that accidentally left games of chance out of the taxable base. This legislative mistake meant remote gambling wasn’t taxed at the beginning of 2026. MP Aivar Kokk pointed out the error’s impact: “Games of chance and remote gambling were excluded from this year’s taxes, so online casino games aren’t taxed in 2026.” After the issue came to light, parliament quickly fixed the text by passing a technical amendment that restored a 5.5% flat tax on remote gambling starting 1 March 2026. The Riigikogu Finance Committee confirmed the correction aligns tax assessment with existing monthly reporting processes. Cautious expectations on reimbursement The Estonian Association of Gambling Operators proposed a voluntary donation program. To date, only a small number of the 41 licensed remote operators have contributed. Finance Ministry’s Evelyn Liivamägi noted varying company attitudes. She was cautious about fully recouping lost tax revenue: “Life usually shows people are more eager to make promises than keep them.” Based on January and February declared income, the ministry estimates the two-month tax liability would have been around €3.5 million—slightly less than the earlier €4 million guess. Previous budget plans projected remote gambling tax revenue could hit €27 million for the year. Officials say they’ll only confirm the final shortfall after annual returns are done. The Ministry of Finance is still tracking voluntary payments, and the updated Gambling Tax Act is now active. This incident comes amid Estonia’s broader policy of positioning itself as a competitive iGaming market. The government has expressed goals to make the country a regional online gambling hub. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Philippines to Enhance AML Measures Targeting Online Gambling iGame

Philippines to Enhance AML Measures Targeting Online Gambling

(AsiaGameHub) - Philippine lawmakers are aiming to bolster the nation’s anti-money laundering legislation via a new amendment that could bring stricter enforcement against online gambling operators. Senator Joel Villanueva has filed an amendment to the Anti-Money Laundering Act (AMLA), asserting that updates are required to respond to the shifting financial landscape and growing adoption of digital financial services and virtual assets. Should it be put into effect, the new measure will broaden the range of businesses obligated to meet enhanced AMLA compliance standards to include online gambling operators, virtual asset service providers, and more. The amendment would also add extra customer due diligence and reporting rules, along with stricter penalties for companies found in violation of the new regulations. Regarding the reforms, Villanueva stated: “Ongoing reforms are essential not just to stay in line with international standards, but also to protect the credibility and stability of the Philippine financial system. “Money talks, but dirty money whispers usually through complicit entities. We need a tougher law to catch up with the criminals trying to cover their illicit financial tracks.” The Philippines was placed on the Financial Action Task Force’s (FATF) grey list in June 2021 and was ultimately removed in February 2025 after completing its action plan to address gaps in its AML enforcement approach. Villanueva has contended that the changes would address FATF’s focus on the need for more robust investigative capabilities, oversight of companies covered by a nation’s AML laws, and quicker enforcement after violations. Under the proposals, the Anti-Money Laundering Council (AMLC) would receive expanded authority to monitor and act on suspected illegal activities—including the power to issue orders suspending transactions and freezing assets when appropriate. Heightened black market focus Reducing illegal gambling activity has been a key priority for Philippine senators, especially after agencies like the Cybercrime Investigation and Coordinating Centre (CICC) faced criticism for failing to shut down illegal gambling operations. After a Senate hearing last month that examined proposed changes to the Philippines’ online gambling laws, the CICC confirmed it has partnered with the Presidential Anti-Organised Crime Commission (PAOCC) to enhance enforcement. The Philippine News Agency reported that the CICC has been tasked with creating case files for the PAOCC—the primary authority responsible for combating the black market in the Philippines. The CICC said in a statement: “This partnership proclaims CICC and PAOCC’s commitment to spearheading the abolition of illegal online practices nationwide, persisting with the goal of purging the digital landscape and bringing the perpetrators to justice to a reputable and guarded online environment.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Vegangster on AI, LTV, and the economic future of iGaming iGame

Vegangster on AI, LTV, and the economic future of iGaming

(AsiaGameHub) - The iGaming sector is navigating a landscape defined by artificial intelligence, escalating expenses, and rigorous regulations. These forces are transforming the industry's financial models and compelling operators to reconsider the fundamental approaches to building, scaling, and managing their casino offerings. Max Chertkov, the CEO of Vegangster, discussed with iGaming Expert the movement within the sector toward sustainable operations and greater discipline. He detailed how Vegangster's modular, fully integrated platform provides operators with adaptable, data-informed control, empowering teams to identify and address critical operational issues directly through the admin interface. Chertkov commented on the market's present condition, which he views as having reached maturity. As rapid launches and aggressive user acquisition become less viable, he states that "the emphasis is slowly moving from growth by any means to sustainable economics, operational discipline, and long-term player value." According to the industry veteran, mounting regulatory strictness and increased tax burdens are directly affecting profit margins. This reality positions total operating costs as the primary determinant of profitability, moving beyond customer acquisition costs alone. A further market evolution involves Lifetime Value (LTV) control emerging as the new central lever, supplanting the previous focus on traffic growth. He explains, "While Cost Per Acquisition (CPA) was once viewed in isolation, the LTV-to-CPA ratio is now emerging as a crucial metric." Chertkov asserts that for companies to achieve sustainability, they must account for not just CPA, but also bonuses, customer support, payment processing, and infrastructure, which collectively represent the genuine total cost. AI as an operational backbone As artificial intelligence becomes pervasive in iGaming, he anticipates it will form a fundamental operational layer for contemporary casinos. AI can function as LTV infrastructure by managing initial support and repetitive tasks, especially those related to payments, verification, and bonus inquiries. By offering immediate responses and 24/7 availability, AI minimizes friction at pivotal points in the player's experience. This reliability aids in sustaining user activity and promotes extended player lifecycles, all without the need to continually grow support staff. Nevertheless, human oversight continues to be vital for atypical or contested situations, as well as circumstances requiring empathy and nuanced judgment. "An escalation model is the optimal approach: assign the first level of interaction to the AI, and then have your human team intervene when more complex solutions are necessary. Execution, UX and the value of discipline The CEO of Vegangster contends that immediately after a player is acquired, the value derived from that traffic enters a critical phase. Significant value can be eroded by friction during the sign-up process, confusing product discovery, and delayed responses to payment or verification questions. These problems can disrupt the new player's journey, diminishing engagement before routines are established. "The industry is transitioning from basic game libraries to curated user experiences," he remarks. More intuitive navigation, quicker discovery, and enhanced visual interfaces assist players in grasping the product instantly and enrich their initial gaming sessions. Concurrently, prompt support and recognizable UX designs facilitate the return of inactive users, while also allowing operators to present targeted promotions that transform re-engagement into lasting activity. Chertkov observes that modern casino platforms have reached a stage of functional maturity, indicating that most operators are no longer hindered by a lack of essential features. "The actual difficulty resides in execution. Teams frequently attempt to implement every tool at their disposal, which generates operational clutter," he notes. In the view of Vegangster's CEO, superior outcomes are achieved through methodical planning and concentrating on the limited number of elements that truly drive performance. Given the current environment, he identifies a long-term perspective as the foundation for any successful new casino venture. Operators who approach the product as an enduring enterprise and develop it systematically are in a stronger position to mitigate risk and achieve profitability. He also highlights technology's significant role in this procedure. Technologies like AI assist in revealing operational deficiencies, enabling teams to enhance systems and better manage player lifecycles progressively. Looking ahead, Chertkov expresses confidence in Vegangster's ability to adapt swiftly and assist partners with its agile solutions. He also foresees greater AI integration in the future, with the objective of further streamlining operations for larger-scale operators. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Summit Tbilisi 2026 to Attract 2,500+ Participants, Highlighting Robust Regulation and Sports Emphasis iGame

SBC Summit Tbilisi 2026 to Attract 2,500+ Participants, Highlighting Robust Regulation and Sports Emphasis

(AsiaGameHub) - SBC, in partnership with SMH Global, has announced the highly anticipated SBC Summit Tbilisi 2026, set to take place on July 15–16 at the Sheraton Grand Tbilisi Metechi Palace. Building on the success of the 2025 event, which drew over 2,000 delegates from 44 countries, the 2026 summit aims to attract more than 2,500 attendees, further solidifying its standing in Eastern Europe and Central Asia. The summit will feature over 70 distinguished speakers who will address critical industry topics, including regulations, operations, technology, affiliate marketing, and cross-industry collaborations. Sports will continue to be a significant focus of the agenda, with dedicated sessions exploring fan engagement, sponsorship opportunities, media partnerships, and the evolving relationship between sports organizations and betting operators. A key highlight will be the SBC Regulators Summit, convening regulatory leaders from Central and Eastern Europe, the Balkans, the Baltics, the Caucasus, and Central Asia. This summit will concentrate on compliance, responsible gaming, and adapting regulatory frameworks to keep pace with technological advancements. Rasmus Sojmark, CEO & Founder of SBC, expressed his enthusiasm: “Following the benchmark set in 2025, SBC Summit Tbilisi 2026 is targeting over 2,500 attendees and will feature more than 70 renowned speakers delving into operations, technology, affiliate marketing, and synergies with sports and adjacent industries. The SBC Regulators Summit will be a central platform, fostering strategic dialogues for progressive policies. Additionally, keep an eye out for a special guest reveal, which will make this July event essential for anyone invested in the future of iGaming in the region.” Lasha Machavariani, Founder of SMH, commented: “Sports will be a cornerstone of SBC Summit Tbilisi 2026. Last year, we were honored to host football legend Alessandro Nesta, generating significant excitement and valuable discussions on leadership, performance, and the connection between sports and betting. “For 2026, we are intensifying the sports focus with more in-depth conversations on fan engagement, sponsorship strategies, club partnerships, and the business aspects of sports. We are preparing another high-profile guest and are eager to deliver even greater value to the region.” Networking opportunities will include evening events at premier Tbilisi venues, complemented by the SBC Connect App for business matchmaking and content access. The exhibition floor will offer direct engagement with operators, providers, affiliates, and technology companies. Early bird registration will be available soon, and organizers are urging industry professionals to secure their participation in what is anticipated to be a premier iGaming and sports betting event in the region. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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NSW Pioneers Australia’s Gaming Controls With Facial Recognition Standard iGame

NSW Pioneers Australia’s Gaming Controls With Facial Recognition Standard

(AsiaGameHub) - New South Wales (NSW) has pioneered in Australia by greenlighting facial recognition technology for deployment in pubs, clubs, and other adult venues. This decision establishes new protections for gambling operations prior to the implementation of the statewide exclusion system. This measure will be incorporated into a fresh 'code of practice' requested by NSW Premier Chris Minns, supporting the Labor government's commitment to bolster gambling safeguards by pivoting policy toward harm reduction. The code of practice establishes the 'baseline requirements for the industry' as it aims to implement the key protective measures detailed in NSW's self-exclusion register—a mechanism for physical gambling venues that blocks excluded individuals from using gaming machines at all licensed locations, eliminating the need for venue operators to intervene. Deployment will occur in adult venues that currently utilize biometric technology to recognize vulnerable patrons. The government has emphasized that these new restrictions focus on 'gambling behavior rather than venue entry', meaning registered individuals can still enter pubs and clubs but will be prevented from using gaming machines. NSW Gaming & Racing Minister David Harris has authorized the technical implementations of the Code of Practice under Section 48 of the 'Gaming Machines Act 2001'. The code has been crafted to satisfy federal oversight regarding biometric data management, as the government examines NSW systems for personal privacy protection, data retention, and appropriate information usage. The implementation of facial recognition comes after consultations with all pertinent stakeholders, such as regulators, privacy agencies, public health specialists, and industry delegates. Premier Chris Pinn highlighted NSW's goal to 'bridge a regulatory divide that has existed between Australia's online and physical gambling regulations'. State & Federal Controls Although the national BetStop self-exclusion program, managed by the Australian Communications and Media Authority (ACMA), is consistently applied to online betting, enforcing exclusions at physical venues has depended on individual establishments monitoring and taking action on a case-by-case basis. The new framework, however, aims to establish a centralized, technology-driven system that can uniformly enforce exclusions throughout the state's vast network of pubs and clubs. The mandated safeguards will include compulsory downtime for gaming machines from 4am to 10am, plus a lowered cash deposit cap from AU$5,000 to AU$500 (€300) for all new gaming machines. The NSW government has affirmed that it will maintain its evidence-based approach to implementing land-based gambling regulations. David Harris, Minister for Gaming, stated: "The Minns Labor Government is committed to minimizing gambling-related harm. While the Coalition failed to act during their 12 years in power, we are actively collaborating with the industry to create new and innovative ways to reduce harm to patrons. "We will keep implementing evidence-driven reforms to maintain the right balance between tackling gambling harm and supporting an industry that generates billions for the NSW economy and provides employment for over 150,000 individuals." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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European Court of Justice Decision Intensifies Pressure on Malta Over Online Gambling Licensing

(AsiaGameHub) - The European Court of Justice (CJEU) has made another ruling concerning how member state laws apply to recovering and compensating online gambling losses. A ruling by Cypriot Advocate General (AG) Nicholas Emiliou states that: "A sports betting operator providing services in a national market without the necessary license may be required to return the money wagered by players." The AG's opinion relates to a long-standing German dispute questioning Tipico Malta's online gambling license regarding loss recovery for the 2013-2020 period. A German customer attempted to reclaim losses from Tipico, which was operating in Germany with a license from the Malta Gambling Authority (MGA). At that time, German gambling regulations were in turmoil, as parliament hadn't finalized terms for launching the fourth interstate market (GlüNeuRStv). The AG considers that "under German law, the consumer's claims against Tipico seem fundamentally justified. However, Tipico argues in its defense that it couldn't secure a German license due to flaws in the licensing process." Per AG Emiliou, Tipico's lack of a German license makes the agreement between the operator and consumer 'invalid'. However, the AG maintains that member states can apply tort laws (covering harm or loss) regardless of Tipico's licensing status. This case intensifies pressure on Malta regarding its use of Bill 55 as a defense for gambling licenses used throughout Europe. However, in an earlier interview with Frankfurter Allgemeine Zeitung (FAZ), Tipico CEO Axel Hefer stated the company wouldn't use the bill as a shield and doesn't need to. He said: "We're a Maltese-German firm with 1,500 staff at multiple major German sites. We clearly don't rely on Maltese law for protection. We've never used 'Bill 55." Germany has strongly criticized this potential operator protection, with its regulator GGL saying: "We believe this law likely conflicts with European decision-recognition requirements (Regulation (EU) 1215/2002). "However, GGL isn't responsible for the final evaluation of this matter. We've notified the federal states of our view and remain in touch with relevant authorities." Continued pressure The Tipico case comes after a recent CJEU AG ruling on the Wunner case (Austria v Malta), which confirmed that Member States can enforce their tort laws on gambling disputes, regardless of licenses issued in other EU jurisdictions. A key point in the Wunner Case was the CJEU rejecting Malta's "EU passporting" argument for gambling. The ruling clarified that, unlike financial services, a gambling license from one Member State doesn't automatically permit operations in another. Each country can establish its own requirements, as long as they're proportionate, non-discriminatory, and transparent. This maintains pressure as the unresolved legal conflict between Austria and Malta escalates, with Malta invoking Article 56A, widely known as Bill 55. Malta's courts activated this Article to dismiss prior CJEU opinions on the prolonged disputes between the two jurisdictions. The operator is using Article 56 of the Treaty on the Functioning of the European Union (TFEU) as its case basis—the freedom to provide services across EU member states—which Maltese law protects through Article 56A. Instead of ignoring European Court of Justice rulings, Maltese courts are invoking public policy exceptions under the Brussels I Recast Regulation (EU) 1215/2012, strengthened domestically by Article 56A, to prevent enforcement of foreign civil judgments they claim threaten Malta's gaming regulatory system. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Anutin’s Election Signals the End of Thai Casino Plans iGame

Anutin’s Election Signals the End of Thai Casino Plans

(AsiaGameHub) - On Thursday, Thailand’s House of Representatives voted to appoint Anutin Charnvirakul as the kingdom’s 32nd prime minister, following his victory in the February general election. The leader of the Bhumjaithai Party secured 293 votes, comfortably beating People’s Party candidate Natthaphong Ruengpanyawut, who received 119 votes. Anutin first took office on an interim basis last September, after former prime minister Paetongtarn Shinawatra was ousted over ethics charges. His return dashes hopes for reviving the Integrated Entertainment Business Act, a policy his predecessor had vigorously advanced. Paetongtarn and her father, Thaksin Shinawatra — a prominent Thai power broker and former prime minister — viewed casinos as a way to boost post-Covid tourism, attract foreign investment, and create jobs. Her administration planned five casinos in the first wave of development: two in the capital city of Bangkok, plus one each in Pattaya, Chiang Mai, and Phuket. The call that killed the IR bill This plan fell apart after Paetongtarn called Cambodian Prime Minister Hun Sen to discuss a deadly border skirmish between the two nations. The 17-minute call, which was later leaked to the public, saw her criticize her own country’s military and address Hun Sen as “uncle”. She stated, “If you want anything, just tell me, and I’ll take care of it.” A fateful call to Cambodian Prime Minister Hun Sen led to the downfall of former Thai Prime Minister Paetongtarn Shinawatra, the chief proponent of the kingdom’s entertainment complex initiative. The call sparked nationwide public outrage. Thousands of protesters gathered at Bangkok’s Government House to demand Paetongtarn’s resignation. Her approval rating dropped to a flat 9.2%, and within months she was removed from office, with Anutin taking her place. From the outset, the new prime minister declared that Thailand would have to “wait for another prime minister” to see legal casinos established. Unlike supporters of the IR bill, he argued that legal gaming would actually hinder Thailand’s primary tourism market: China. During a November 2025 meeting with Xi Jinping, he assured the Chinese president that the casino plan would be off the table for as long as he held office. In return, Xi pledged to support increased visitation to Thailand by Chinese travelers. Support for Thailand casinos seen as ‘political suicide’ Lured by the potential THB263 billion ($8 billion) market, the world’s top gaming operators had been poised to submit bids for Thai casino licenses. The list included all six Macau concessionaires: SJM, Melco, Galaxy, MGM Resorts, Wynn, and Las Vegas Sands. At least one of these firms, Melco, had opened a Bangkok office to prepare its bid campaign. Others were more skeptical. In mid-2025, Hard Rock Chairman Jim Allen shared that his company had “zero interest” in a Thailand integrated resort due to “instability”. Macau gaming consultant Ben Lee shares this perspective. The managing partner of IGamix told iGB, “The Thai gaming initiative is dead in the water for now. The longstanding social antipathy toward gaming among this predominantly Buddhist citizenry has not only persisted, but made backing the issue politically suicidal.” Marjorie PrestonMarjorie launched her gaming industry career in 2007 and has focused on Asian gaming markets since 2020. Outside of work, she writes about travel and cinema, and plays the drums. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Fortuna Entertainment Group expands in the Baltics through acquisition of TOPsport iGame

Fortuna Entertainment Group expands in the Baltics through acquisition of TOPsport

(AsiaGameHub) - Fortuna Entertainment Group (FEG), headquartered in Prague, has reached an agreement to purchase a 70% share in TOPsport, a Lithuanian betting operator. This acquisition signifies FEG’s debut in Lithuania—the most populous Baltic region—and aligns with the group’s wider goals of strengthening its standing in regulated European markets. As Lithuania’s leading online sports betting and gaming company, TOPsport holds roughly 50% of the country’s betting market share. It also maintains a strong physical footprint via a national retail network of 54 locations. Established in 2002, the company recorded an EBITDA of €65 million in 2025, reflecting a robust compound annual growth rate (CAGR) of around 30% since 2020 and consistent EBITDA margins exceeding 50%. It employs a total of over 200 staff. “The Baltics are a region with significant growth potential for FEG, and entering Lithuania by acquiring the market leader is a key step in our ambitious long-term growth strategy. This is a wise, forward-thinking investment, and we anticipate it will generate considerable value for our business in the years ahead,” stated Dieter John, group CEO of FEG. A slam dunk partnership TOPsport’s strong market position is bolstered by major sponsorship agreements, including its partnership with BC Žalgiris—Lithuania’s only EuroLeague basketball team—as well as its title sponsorship of the top-tier domestic football league (TOPLYGA) and collaborations with the Lithuanian Football Federation. Gintaras Staniulis, co-founder and strategic consultant of TOPsport, commented on the deal: “After more than two decades, TOPsport has become an integral part of Lithuania’s sports and entertainment landscape. FEG brings global scale, technological expertise, and responsible gaming standards that will elevate the business to new heights.” Sustained growth in gambling revenue underscores Lithuania’s resilience within the Central and Eastern European (CEE) region. The transaction has not yet undergone regulatory approval in Lithuania. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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South Carolina Advances On-Site Horse Race Wagering Bill iGame

South Carolina Advances On-Site Horse Race Wagering Bill

(AsiaGameHub) - The South Carolina Senate Finance Committee voted 12-6 to move forward with a proposed bill that would legalize mobile betting on live in-state horse races. Sponsored by Senator Michael Johnson, this bipartisan legislation aims to deliver economic support to the state’s struggling equine sector while ensuring gambling is restricted to South Carolina events. Called the Equine Advancement Act, the bill allows residents to place bets through state-approved mobile apps only when they are physically present at designated racecourses. Geolocation technology built into the apps verifies this on-site requirement. Importantly, betting would be limited to a select list of South Carolina horse races. This includes iconic events like the Carolina Cup and Colonial Cup in Camden, as well as the spring and fall steeplechases in Aiken and Charleston. The latest version of the bill narrows its scope from an earlier draft that permitted wagers on any live race across the country. That provision was removed due to concerns about expanding gambling beyond in-state events. The equine economy A 2019 study from the South Carolina Department of Agriculture, developed in partnership with the University of South Carolina, estimates the state’s equine economy generates between $1.9 billion and $2 billion in annual economic activity. The sector supports roughly 28,500 to 29,000 jobs and includes about 73,600 horses involved in racing, showing, and recreational activities. According to local reports, bill sponsor Senator Johnson described the legislation as a reinvestment in the equine community. “The goal is to take the proceeds from this and pump that directly into our equine industry, horse training, horse farms, horse racing, all of those things, so that they have an opportunity to compete with the other states that already have this,” Johnson said. Not all united at the starting gate Despite backing from Senate Finance Chairman Harvey Peeler, the path to full legislative approval remains uncertain. South Carolina’s long history of caution toward gambling fuels skepticism among many lawmakers and interest groups. Religious organizations and family-values advocates actively lobby against expanding gambling measures. Governor Henry McMaster, a long-time opponent of gambling, is expected to veto any proposals seen as overly broad—including this bill if it grows beyond its current limits. Senator Greg Hembree (R–Little River), a supporter of the bill, cautioned, “We just have to be vigilant and watch it and see how it evolves and be ready to come back if somebody figures out a way to take advantage.” The nation races ahead The Equine Advancement Act is a targeted effort to tap into wagering revenue from South Carolina’s significant horse racing tradition, without opening the door to full-scale casino gambling or statewide remote betting. This approach aligns with broader discussions in the state. An earlier Senate hearing this year highlighted growing support for legal sports betting in South Carolina. At the same time, developments in other states reflect a national momentum toward expanding online wagering. In Wisconsin, lawmakers have advanced proposals to extend sports betting beyond tribal casinos to include online platforms. Against this backdrop, South Carolina’s bill stands out for its intentionally narrow design. It balances economic support for the equine sector with the state’s traditionally cautious stance on gambling expansion. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kazakhstan Establishes Four New Casino Zones to Attract Foreign Tourists

(AsiaGameHub) - Lawmakers in Kazakhstan are looking to attract foreign visitors by launching four new casino zones. Per the new regulation, these zones will be situated in well-known tourist destinations. They include the Mangistau region along the Caspian Sea coast, Paniflov District and the shores of Lake Alakol in Almaty region’s Talgar District, as well as the Marakol Area and Zaisan District. Per reporting from Qazinform News Agency, the amendment to the ‘On Gambling Business’ law has been signed off by President Kassym-Jomart Tokayev. This move will raise the total number of such gambling zones to six, adding to the existing gambling provisions in the city of Konaev within the Almaty region and the Shchuchinsk-Borovoye resort area in the Akmola region. In contrast to the already established zones, which welcome both Kazakh citizens and foreign visitors, these four new areas will only be accessible to overseas travelers. According to Kazakhstan’s government, over 15.7 million foreign nationals visited the country in the first nine months of 2025, including many visitors from both Russia and China. Baurzhan Rapikov, the country’s Deputy Minister of Tourism and Sports, stated that he expects each new casino will create 500 jobs and generate annual tax revenue ranging from 2bn to 4bn tenge (£3.1m to £6.2m). This decision to limit gambling to specific zones aligns with existing legislation in Russia, where casino and slot machine operations are restricted to four designated areas. Restricting access solely to foreign citizens also echoes policies implemented in numerous countries across the world. In South Korea, local citizens are limited to just one casino, with all remaining venues exclusively for foreign visitors. Meanwhile, in Malaysia and Singapore, local gamblers face strict entry requirements and are required to pay an admission fee. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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‘We are open for business’ – all you need to know about Gibraltar’s Gambling Bill

(AsiaGameHub) - One of Europe’s biggest gaming hubs is set to see changes now that Gibraltar’s parliament has approved the first reading of the 2025 Gaming Bill. The new law aims to replace the 2005 Gambling Act and usher in a new chapter for the island, especially as it faces major challenges from the UK’s increase in remote gaming taxes. iGaming Expert explains all the key details about these changes. Years in the making Plans to update the jurisdiction’s laws have been ongoing for years, with consultations on a new bill starting as early as 2016. Nigel Feetham MP, Minister for Justice, Trade and Industry, told parliament the proposed legislation is “one of the most thoughtfully and expertly crafted and widely consulted bills” in Gibraltar’s legislative history. Progress was held up multiple times: first by Brexit in 2016, which led EU gambling businesses to eventually leave the island, and then by Gibraltar’s effort to get off the Financial Action Task Force’s (FATF) grey list – a goal it reached in February 2024. The bill also had to adapt to changes in the gaming industry brought on by the COVID-19 pandemic. Roy Clinton MP, Shadow Minister for Finance & Value for Money, noted that the bill was developed through a “thorough consultative process.” Shifting focus of regulation In his parliamentary speech, Feetham emphasized the need for a “more adaptable regulatory system” capable of meeting the needs of a rapidly changing landscape. Specifically, he stated the law will shift from focusing on where technology is based to where the management and control of a gambling operation actually take place. Feetham said: “We’ve witnessed the growth of cloud IT infrastructure providers, a trend of gambling firms using a multi-jurisdictional strategy, and many jurisdictions moving from a restricted or monopoly model to one where local licenses are offered to commercial gambling companies on an open, non-discriminatory market basis. “We need a law that covers any business with significant management or control of its operation in or from Gibraltar, instead of over-relying on where technology is located.” Bringing marketing under the microscope To gain better oversight of the peripheral services that support the gambling industry, the new act requires certain outsourced B2B services – like marketing and player fund management – to apply for a Gaming Operator Support Services (GOSS) Licence. Feetham pointed out the growing number of companies in the B2B supply chain that compete across multiple jurisdictions. He also expressed worry that some marketing activities by island-based companies fall outside “the regulatory scope.” “Gambling services marketing has evolved, especially in social media promotion,” he said. “Player acquisition and retention are the industry’s lifeblood, but marketing gambling products and managing customer relationships is controversial. If unregulated and unchecked, it could harm the industry’s reputation and the broader regulatory system.” More power to the commission The bill also boosts the regulatory authority of the Gibraltar Gambling Commission, giving it new powers to use risk-based enforcement tactics, conduct investigations, and impose financial penalties on non-compliant businesses. “A key practical flaw in the current act is that it only offers the ‘nuclear option’ of suspending or revoking licenses for violations,” Feetham explained. “In contrast, the new bill outlines a range of proportional penalties and lets the gambling commissioner use a more structured, statutory approach to regulatory investigations and inquiries.” To account for these enhanced enforcement powers, the bill also creates a gambling appeals tribunal. Flexibility in legislation Feetham frequently noted the industry’s rapidly changing nature and the need for the new regulatory framework to reflect this while maintaining clear regulatory goals. He stated the bill “enables future-proofing” as technological innovation speeds up, and work has already started on a digitalization project to improve communication with the industry. Feetham concluded: “The new act won’t alter Gibraltar’s business-friendly culture. If you’re ready to be a responsible corporate citizen – paying taxes, protecting consumers, and preventing financial crime – you’re welcome here. We’re open for business and will keep innovating.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kazakhstan greenlights four new casino zones restricted to tourists only

(AsiaGameHub) - Kazakhstan has authorized the creation of four new casino zones, designed specifically for international visitors. This state-led project seeks to boost tourism expenditure from abroad and broaden the nation's regional leisure attractions outside of its primary cities. As per local news, the zones are situated in strategic locales recognized for their natural appeal. These encompass the Caspian Sea coast's Mangistau region, Zhetysu's Panfilov district and Lake Alakol shore, the Talgar district in Almaty region, along with the Markakol area and Zaisan district in East Kazakhstan. These sites were chosen to foster development in less mature resort areas. The goal is to promote a wider distribution of tourist activity across the country. In contrast to the two current casino zones in Konayev (Almaty region) and Shchuchinsk-Borovoye (Akmola), which are open to both residents and foreigners, the new venues are legally limited to overseas guests. This strategy differs from moves in other markets like Vietnam, where officials have tested allowing domestic patrons to gamble. Officials stated that gambling venues will be prohibited in protected nature reserves, cultural heritage locations, or on land deemed vital for national security. ‘Around 500 jobs per casino’ Deputy Minister of Tourism and Sports, Baurzhan Rapikov, underscored the projected economic advantages of these new zones. “The anticipated benefits are roughly 500 positions per casino, yearly tax income of 2-4 billion tenge, and a rise in gambling tourists from 100,000 to 200,000,” he said. The tourism industry in Kazakhstan has seen significant expansion lately, with reported revenue near 1.25 trillion tenge and investments surpassing $2.6 billion. Current law restricts local gambling to two regulated zones. Authorities plan to adapt and apply this framework to the new foreign-only locations, aiming to draw an international audience while keeping the practice contained domestically. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DCMS’s UK Research and Innovation gambling unit seeks a chief to launch operations

(AsiaGameHub) - UK Research and Innovation (UKRI) has advanced plans to create its Gambling Research Programme and is searching for a department head to develop the initiative, which will be funded by the gambling statutory levy. The role will involve overseeing the establishment of UKRI’s Research Programme on Gambling, which aims to address gambling harms through collaborative, evidence-led research. Applications for the position are open until 13 April, consistent with the government’s earlier announcement that the department would launch in early 2026. By the end of the first year, the head of the Gambling Research Programme is expected to have established the department as a “credible, trusted programme across the government and research community”, according to the job description. Posted online last Sunday, the role is a 24-month fixed-term position and will be part of UKRI’s Arts and Humanities Research Council (AHRC). The selected candidate will report to the AHRC’s associate director of the Research Programme on Gambling. Wider aims of the statutory levy The new head of the Research Programme on Gambling will provide “leadership, direction and momentum” for the initiative and decide how statutory levy funding should be allocated. The Research Programme on Gambling is funded by the Department for Culture, Media and Sport (DCMS) via the sector’s statutory levy, which took effect on 6 April last year. Twenty percent of the levy is directed to UKRI’s Research Programme on Gambling. Of the remaining funds, 30% goes toward strengthening gambling harm prevention efforts, while 50% is reserved for treatment and support services. The statutory levy generated £120 million ($159.5 million) in the nine months since its implementation. The levy applies to all UK-licensed operators, with rates varying based on the type of licence held. These range from 1.1% of gross gambling yield (GGY) for online operators and software licensees to 0.1% for family entertainment centres, pool betting licensees and machine technical licensees. The Gambling Commission warned operators their licences could be revoked if they failed to pay the levy on time. Statutory levy funding must be fair and unbiased In May last year, Better Change founder Victoria Reed warned the statutory levy needed a robust governance framework to ensure its funding was well spent. There has been industry discussion about how and where the levy will be used, particularly for research and supporting the gambling harms sector. Gambling RET funding (research, education and treatment) was brought under government oversight as part of the gambling white paper and the broader statutory levy rollout. Under the previous voluntary system, funds were distributed through GambleAware, which will cease operations by the end of this month due to the change. Prominent researchers in the gambling harms sector had previously raised concerns that the industry held too much influence over research conducted under the prior funding model. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DGOJ evaluating social media’s impact on young gamblers through new consumer protection strategy

(AsiaGameHub) - Spain's Directorate General for the Regulation of Gambling (DGOJ) has this week unveiled a broad new Safe Gambling Programme designed to implement fresh safeguards protecting young people from gambling-related harm. This includes evaluating how social media marketing affects youth. Named the Safe Gambling Programme 2026–2030, the strategy was presented during a recent gathering of the Advisory Council on Safe Gambling at the DGOJ's headquarters in Madrid. The programme is built on three core priorities, underpinned by six broad objectives and 24 concrete actions to be finalized in consultation with the DGOJ's advisory body, the Consejo Asesor. To establish the required foundational research for the plan, the DGOJ launched a €1 million research grant initiative in May 2025. What prompted the DGOJ to reassess consumer protections in Spain? In its programme documentation, the DGOJ pointed to several key market changes since 2019 that prompted its review of consumer safeguards. These encompass the ongoing revenue consolidation among a handful of large operators and significant demographic changes, notably a rise in online gambling activity among younger people, especially those aged 18 to 25. Concurrently, it cautioned that swift digital advancement has intensified the role of social media, video games, and artificial intelligence in the sector's marketing and product development. The authority is examining social media's effect on gambling habits and will create a standardized system for identifying risky online gambling behavior, as required by the 2023 Real Decreto. A ramp up in data, prevention and player protection push As it formulates the plan, the DGOJ intends to assemble an extensive inventory of international and regional gambling regulations. It will also analyze game design elements that might foster addictive tendencies. Work will concentrate on generating user-friendly public resources, such as educational guides on hazardous behaviors and the risks of gambling. This will also involve a listing of treatment and support options. The current player self-assessment tool for adjusting deposits and limits will also be reviewed. Enhancing cooperation with treatment services and incorporating gambling oversight into national addiction frameworks like EDADES, ESTUDES, and the Plan Nacional sobre Drogas is another stated focus. The DGOJ is arranging wide-reaching communication drives and recurring thematic conferences on subjects including artificial intelligence and loot boxes in video games. Vulnerable groups, such as young players, heavy gamers, and people previously barred from gambling, are key audiences for these awareness efforts. The programme also encourages the use of protective instruments like the national self-exclusion registry (RGIAJ), the Phishing Alert service, and the Protocol for Victims of Identity Misuse (PACS). Programme will evaluate impact of Royal Decrees These developments have occurred in parallel with heightened regulatory scrutiny in Spain, characterized by Royal Decree 958/2020 and Royal Decree 176/2023. These decrees introduced tougher rules on advertising, session and spending limits, and account suspension procedures in recent years. Last year, Spain implemented a new rule forcing online gambling sites to show addiction warnings, comparable to those in tobacco controls. The industry trade association resisted this move, stating it was enacted without prior discussion with the sector. The Safe Gambling Programme pledges to assess the effects of the 2020 and 2023 royal decrees and their compliance with European Union directives and global regulatory standards. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DGOJ: Accountability drives Spain’s new Safe Play programme

(AsiaGameHub) - Spanish gambling is transitioning to a ‘new system of accountability’ for player protection, established on fresh directives for license holders to spot risks, address gambling threats, and prevent negative outcomes. This announcement was made by Mikel Arana, Director General of the DGOJ, during the presentation of the “Juego Seguro 2030” (Safe Play) programme for the Spanish gambling sector, which was developed in partnership with the Advisory Council of Responsible Gambling. The initiative is set to be executed from 2026 through 2030. It represents a key part of the DGOJ’s mission to ‘redefine a new regulatory philosophy’ and improve both player safeguards and gambling settings. Confronting problem gambling directly Beginning in 2026, the DGOJ will advance Safe Play initiatives based on a ‘core structure of comprehensive protection’, which the authority is confident will sustain ‘safe environments, and the analysis and diagnosis of harms and threats’. The programme will not be enacted as a legislative decree. Instead, the DGOJ will utilize the programme to bolster ongoing amendments to the Royal Decrees on Spanish Gambling, initially adopted in 2020 for advertising and subsequently in 2023 for gambling environments. The administration of the Safe Play programme will focus on six primary objectives: 1. To guarantee a measurable decline in gambling-related harms (currently affecting 1.5% of the adult population as of 2024) 2. To strengthen player protection mechanisms (through preventative tools and the application of algorithmic modules) 3. To refine harm intervention via the earliest possible detection 4. To emphasize the protection of minors and vulnerable players 5. To secure all gambling environments These principles will underpin the DGOJ’s mandate to obtain new evidence that supports scientific research and data-driven policy formation throughout the gambling industry. The philosophical and systemic shift pursued by the DGOJ intensifies the regulatory focus on operators, their data, and game design starting in 2026. Consequently, Spanish licenses will include a “new accountability on player protection” that will be viewed as a systemic responsibility integrated across the full gambling value chain – encompassing “operators, product design, data monitoring and customer interaction”. Arana stated to stakeholders: “The aim is to advance towards a model where protection is not dependent solely on player behaviour, but is integrated across the entire system, from product design to operator data usage.” Under this framework, safeguarding is not limited to player behaviour but becomes a function of how gambling services are structured, promoted, and delivered. As detailed by the DGOJ, the new framework intends to place “vulnerable participants at the centre of protective measures”, reinforcing a system where protection is incorporated into the fundamental design of gambling environments, rather than left to individual discretion. Evolution in system and philosophy To facilitate this shift, the DGOJ will implement a new layer of technical oversight across three fundamental pillars. The DGOJ will widen its examination of game design and product mechanics, analyzing how structural game features impact intensity, expenditure, and the potential for compulsive play. The authority maintains that “structural environments and systems can influence play”, stressing the necessity to assess how product design contributes to risk. Regarding licenses, the framework will centralize data processing and behavioural monitoring in its supervision. Operators will be obligated to implement standardized risk-detection systems to recognize harmful patterns in real time. As stated by the DGOJ, ‘all operators must apply the same parameters to determine which customers exhibit risky behaviours’, a requirement specified as a duty of care for license holders. Thirdly, the DGOJ will enhance the promotion and integration of safer gambling tools and controlled settings. Player protection mechanisms—such as deposit limits, self-exclusion systems, and behavioural alerts—will be woven more directly into the customer journey, supported by comprehensive oversight of digital environments. The DGOJ has highlighted the imperative ‘to reduce the risk of the emergence of risky gambling behaviours… or to minimise their negative effects’. Accordingly, the DGOJ has indicated that Spain’s forthcoming regulatory phase will be anchored in accountability for safe gambling, with operators required to prove how their technologies, data systems, and product designs proactively avert harm, rather than merely reacting to it. Finalizing the programme’s directives, Arana explained: “Player protection cannot depend solely on the individual, but on the active responsibility of operators, products and environments. “This new era necessitates measurable accountability, which operators must demonstrate through data regarding how they prevent harm.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Official Dismissed Over Estonia’s iGaming Tax Error

(AsiaGameHub) - A long-tenured advisor has been fired by the Riigikogu Chancellery just months after Estonia embarked on a new chapter for iGaming taxation. Estonian officials were forced into a scramble after an error in the country’s Gambling Tax Act led to millions in lost iGaming tax revenue. Estonian broadcaster Eesti Rahvusringhääling (ERR) has reported that the official—whose name the outlet has not revealed—was dismissed following a clerical mistake in the act. The legislation was approved in December of last year, leading to online casinos being tax-exempt in 2026. The mistake was identified in January and has since been rectified. Nonetheless, the harm is already done, with the state projected to lose around €4 million in anticipated gambling tax revenue for that year. Antero Habicht, Director of the Riigikogu Chancellery, told ERR: “In January, disciplinary actions were launched at the Riigikogu Chancellery, which led to the official being removed from their position as a disciplinary sanction for a severe violation of official responsibilities. “The catalyst for this was an error committed by the official while handling a law draft, though the end of the employment relationship was not solely due to the error itself, but also other case-related circumstances that came to light during the disciplinary actions.” No further details about the disciplinary actions were revealed, though Habicht stated that the contract termination was deemed “inevitable and justified” and not politically motivated. Yet, ERR has reported that a five-page directive from the Riigikogu Chancellery showed the official was cognizant of the error by 5 January. Even so, the Chancellery’s leadership remained uninformed and only became aware of the mistake a week later, through media coverage of an ERR report on 12 January. Estonia’s remote gambling tax is set to decrease from 6% to 4% by 2029, reducing by 0.5% each year, with all generated funds allocated to culture and sports. The aim of reforming its iGaming market was to establish Estonia as an iGaming hub in the Nordics and broader Europe, drawing in companies and investments that can compete with industry players like Malta, the Isle of Man, and Gibraltar. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Realistic Expectations, Not Hype, Drive iGaming Market Share Gains iGame

Realistic Expectations, Not Hype, Drive iGaming Market Share Gains

(AsiaGameHub) - Honesty and integrity ought to be integral to any company’s operational philosophy. A key trait of a successful commercial team is the ability to be upfront with clients about realistic expectations while still closing the deal. However, in the iGaming sector, there are worries that this isn’t always the situation. Reports suggest that certain providers make promises of fast integration and launch timelines, only to fall far short—sometimes taking over a year to get an operator up and running. How long does it take to get a new iGaming brand live? iGP has been vocal about this issue in 2026. Readers might recall an opinion piece from CCO Inesa Glazaite on this exact subject back in January. iGaming Expert was keen to explore this further. Thus, at ICE 2026, Michael Baker-Mosley, iGP’s CMO, opened up about the problem of overpromising and underdelivering in the iGaming industry. He said: “Realistically, it takes two to three months to get a new platform live, and that would be a good timeline. But some people tell operators four weeks and we know about deals that we’ve lost, they’ve gone live a year later.” iGP strives to set realistic expectations for operators: if they want a functional, reliable solution, they need to allow time for proper development and technical integration. How long does an iGaming integration take? Put simply, iGP prioritizes honesty and integrity in its business dealings. However, the market’s dynamics and operators’ constant desire for quick results are changing the standards. Image: iGP Over the past year, though, the platform provider has adjusted its commercial strategy to partner exclusively with operators who recognize the real effort required to launch successfully. As Baker-Mosley explained: “If you want to offer real powerful gaming experiences, it takes time. We talk about it a lot in B2B, but less so in B2C. Increasingly, we have a homogenised product where operators are competing on experience, not on product. “If everybody’s got the leading 10 slots in the world, you’re competing on brand and experience. So to get that right, to penetrate into a new market takes time and investment.” This isn’t just about lowering expectations, though. Baker-Mosley pointed out that clients who invest the time and follow proper processes have seen positive outcomes. “The hope is though, with the right strategy, you can bring that experience alive and you grow faster. We’ve got something out at the moment talking about what it’s like to be an iGP customer. There’s just a graph showing GGR… So from when they migrated from someone else, to when they launched with us, and within three months their GGR just shot up.” How can iGaming operators take market share in competitive markets? At the end of the day, GGR and NGR are what matter most. Operators want to generate revenue to pass on to their shareholders, but having the right technology is critical for this. If player wallets malfunction or the casino lobby fails to display relevant games, users won’t play—and without players, operators can’t earn money. iGP aims to assist ambitious operators in gaining market share in competitive environments. According to Baker-Mosley, tier-one operators understand their brand and collaborate with the right partners to unlock their full potential. “We know that in new markets getting in first is important. We saw the race across the US and LatAm and that was the right strategy; speed to market is important. But when you’re in a competitive market that’s already established, and you’re fighting for players, it’s a different strategy.” In Baker-Mosley’s opinion, operators face a crucial choice: they can partner with entities that focus on political maneuvering, or those that prioritize product quality. iGP bringing good vibes to iGaming iGP falls firmly into the latter category, the CMO stated. Now in the third year of its revised company structure—where Baker-Mosley joined team members like Jovana Popovic-Canaki, Dirk Camilleri, and Glazaite—iGP has transitioned from being noticed to having a tangible impact. “We have spent two years building these products, so for 2026, it’s about competing and fighting on that product. To a certain extent we are calling out some players in the market on product. “The pool of competitive operators is getting smaller and there’s lots of different reasons for that. I think in some quarters, especially from the regulatory and the tax background from clients’ background some people feel a little hopeless. But we’re seeing that if you give operators the tools and they know their customers, they can outcompete.” iGP’s offerings include platform, aggregator, crypto, retail, and lottery solutions, all integrated into a comprehensive turnkey package. Launching in 2026 is VIBE – iGP’s Value Incentive Bonus Engine. While it’s not entirely a new product, it lets operators leverage the best loyalty and bonus features from iGP’s current offerings. It’s crafted to support operators amid tax burdens, regulatory uncertainty, and increasing CPA expenses. Baker Mosley said: “We talk about how homogenous the product is, but we’ve rebuilt and launched our loyalty program and named it VIBE.” “Smaller operators are getting crowded out. Some of them are nimble, but they don’t have as sophisticated retention tools as some of the big guys have. We’re arming our operators with everything they need to fight for their customers in a way they’ve not been able to do before.” This ties back to iGP’s desire for greater honesty in the iGaming sector and its focus on partnering with ambitious, pragmatic operators that aim to grow market share in a long-term, sustainable way. As Baker Mosley concluded: “The offer isn’t necessarily sexy. Why don’t you join us and achieve 200 billion per cent growth in five days? Or ‘join us and benefit from incremental gains and win market share’. “One is made up, one is the truth. I think the operators we want to work with think about that and conclude ‘I know where I need to be’. A £1million marketing spend doesn’t get you as far as it did even 12/18/24 months ago, so you have to be more intelligent. I think with the grown ups of the industry, that message will penetrate.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Data-driven blueprint for the ‘perfect’ online casino in the 40% tax era

(AsiaGameHub) - Comparasino Co-founder and COO Araminta Hannah explains why seamless user experience and £5 minimum deposits have become essential requirements rather than optional features, analyzing Recommendation Engine data to identify critical factors for online casino success under new tax regulations. The 40% increase in Remote Gaming Duty (RGD) is no longer hypothetical – it becomes a harsh reality taking effect next month. Operators are already responding with severe cost-cutting measures, reducing bonuses, restricting loyalty programs, and decreasing RTPs to safeguard razor-thin profit margins. However, these defensive strategies risk triggering a downward spiral that could drive players to unregulated platforms. In this high-tax environment, victory won't go to those with the biggest marketing spend, but to those with the smoothest, most customer-focused approach. As acquisition costs rise, eliminating user friction becomes increasingly critical. To discover what truly drives results in 2026, I've conducted an in-depth analysis of Comparasino Recommendation Engine data. Below is the framework for the ideal online casino experience, as defined by player preferences. The Case for the £5 Deposit: UK operators have traditionally been wary of £5 deposits, concerned about potential bonus exploitation and rapid customer turnover. Yet in a climate where every fraction of profit is scrutinized, such restrictive policies prove self-defeating. Comparasino Recommendation Engine data reveals a much more profitable scenario – operators providing £5 deposit bonuses regularly attract over 200 first-time depositors monthly. Significantly, three-quarters of these customers subsequently make further deposits. A lower initial investment enables players to evaluate the site's interface, game selection, and payout efficiency without substantial financial exposure. Removing this barrier establishes trust. With an advanced CRM system capable of cultivating that trust, these small-scale depositors often develop into valuable, dedicated patrons. Under the 40% tax regime, operators must cease viewing £5 depositors as low-worth prospects and begin recognizing them as high-retention opportunities. The no wagering revolution: The UK Gambling Commission's emphasis on fair gaming has triggered a transformation in bonus structures, further propelled by the compulsory 10x wagering limit implemented on January 19. This regulatory change has essentially transformed all UK-licensed operators into low-wagering establishments instantaneously. Companies that once leveraged 10x or 20x playthrough requirements as a competitive advantage have lost that distinction. This explains the growing trend of players actively seeking bonuses without wagering requirements. Although these promotions present greater challenges in terms of risk management and financial exposure, the resulting boost in player satisfaction is unparalleled. In 2026, customers show significantly greater satisfaction with a smaller, "transparent" bonus that allows them to retain their winnings immediately, compared to a more substantial "restricted" bonus tied to any conditions – even a £100 promotion necessitates £1,000 in wagers to unlock. Operators should regard no-wagering promotions as the paramount trust-building tool – essentially a "relationship investment" rather than merely a transactional incentive. The seamless, positive experience these bonuses deliver fosters brand loyalty that standard CRM tactics cannot replicate. Under the 40% tax framework, trust becomes more powerful than any promotional offer. Frictionless tech: the 30-second mandate: Today's players demand instant performance comparable to major e-commerce platforms. In 2026, a prolonged registration procedure isn't merely inconvenient – it's a guaranteed source of user abandonment. Nevertheless, numerous operators persist with manual onboarding processes lasting several minutes and demanding extensive documentation. Pay N Play, utilizing Open Banking technology, provides the ultimate remedy for this friction. By enabling customers to complete registration and deposit simultaneously in one streamlined action, identity verification and preliminary financial risk assessments are processed automatically behind the scenes. This represents the ideal mutual benefit – users access games more quickly while operators dramatically cut the labor-intensive expenses linked to conventional registration methods. Under the 40% tax structure, each moment of delay carries a direct financial impact. The ideal casino is now measured not merely by its game collection or introductory promotions, but by the 30-second interval from site arrival to first gameplay. Failure to achieve this timeframe results in losing the customer before the game begins. Precision loyalty: CRM as a profit engine: Under the 40% tax regime, the sector's fixation on customer acquisition requires reevaluation. Retaining current players costs substantially less than attracting new ones, making CRM the central driver of profitability. This necessitates abandoning the indiscriminate mass-marketing tactics of standardized offers like 'Deposit £20, Get 100 Spins' that disregard individual user behavior patterns. Instead, emphasis should transfer to behavior-based incentives. Whether recognizing a user's preferred game genre or providing modest, no-wagering rewards for regular participation, the objective is to create a sense of individual recognition rather than mechanical processing. With such narrow profit margins, CRM approaches must function as precision instruments rather than blunt force tools. Customization is no longer an optional enhancement – it's the sole effective method for safeguarding and optimizing Lifetime Value. Approaching players as mere statistics leads them to view your brand as interchangeable. Recognizing them as distinct individuals, however, earns their allegiance. Adapt or Atrophy: The 40% tax period doesn't spell doom for UK online casinos; it functions as an evolutionary selection mechanism. Survivors won't be those attempting to offset taxes through enormous marketing expenditures or recouping profits by pressuring customers. Victory will favor brands that adopt the Comparasino Blueprint, reducing entry obstacles, eliminating wagering requirement friction, and employing targeted technology that respects a player's time equally with their monetary investment. In 2026, the 'Perfect Casino' framework transitions from aspirational objective to essential requirement for survival. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Wisconsin Senate Approves Online Sports Betting Legislation Amid Tribal Revenue Concerns

(AsiaGameHub) - The Wisconsin Senate has passed the AB601 bill, paving the way for the legalization of online sports betting after a 21-12 vote on Tuesday. This framework, which utilizes a "hub-and-spoke" model mandating that all online wagers be routed through servers on tribal sovereign land, is consistent with federal court rulings on tribal gaming rights. Online sports betting bill gains momentum after months of debate Legislators have pursued this goal for several months. The AB601 bill initially gained support late last year and was then carried over into the 2026 legislative session. It received bipartisan approval in the Assembly earlier this year, demonstrating a push to bring existing offshore betting into a regulated system. Nevertheless, disagreements over tribal exclusivity and how revenue is shared have been central points of debate. Tribal model raises barriers for commercial operators Proponents contend the legislation will reduce offshore betting and funnel significant revenue to regulated tribal operations. Opponents, however, warn that it could block major national sportsbook companies from entering the market and impact projected tax income. A cornerstone of the law is the Indian Gaming Regulatory Act's stipulation that tribes must keep a minimum of 60% of net gaming revenues under their compacts. As reported by the Associated Press, Damon Stewart of the Sports Betting Alliance testified that, “It is simply not economically feasible for a commercial operator to hand over 60% or more of its revenue to an in-state gaming entity, just for the right to operate in the state.” This condition could restrict the entry of well-known national betting brands, likely reshaping the competitive environment in Wisconsin. Political divisions and tribal consent issues remain unresolved Support for the proposed model is not unanimous among Wisconsin's 11 federally recognized tribes. Governor Evers has raised concerns about the lack of full tribal consensus, pointing to possible divisions between the tribes. The bill has now cleared both legislative houses and awaits the signature of Governor Tony Evers. Upon enactment, Wisconsin would become another state to allow online sports betting, though its unique regulatory structure may curb participation from national operators and change the state's expected revenue outcomes. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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